After this, GBA4iOS became just bit more well known, and I was content with that. I put my phone down for a little while, and when I finally picked it up again I was astounded to see I had been bombarded with notifications, and a follow by Steve Streza himself. Seeing this as my chance to gain some visibility, I tweeted back with a link to GBA4iOS. Steve Streza, former iOS developer at Pocket and avid brony, tweeted about Gearboy, a fantastic new Xcode-buildable Game Boy emulator. The first time GBA4iOS got any real exposure was this past January. I still continued to update it, but mostly for my friends who I could simply give it to in person (we’re all rather into Pokemon, but then again who isn’t?). Unfortunately, it’s rather hard to get your work noticed when you’re essentially a nobody developer, so GBA4iOS lived a rather uneventful life for the first half-a-year-or-so of its existence. After a month of trial and error, I finally got it to compile, and after building a quickly hacked-together UI I released the very first version of GBA4iOS.ĭue to the nature of the App Store, there was absolutely no chance I could submit it for review, so by open sourcing it I hoped other developers would be able to download it and play it for themselves. My first attempt to compile it resulted in 999+ errors, so I knew I had some work to do. Upon finding the source on Github (which has since been taken down), I immediately cloned it to my computer and began tinkering with it. ![]() I did not write the underlying emulation system that powers GBA4iOS it is in fact a semi-modified version of the code found in gpSPhone 1.8, a version of exophase’s gpSP ported to iOS by Zodttd. If you’re just interested in the future of GBA4iOS, feel free to skip to the end of this post, but in doing so you’ll miss some important information that may answer your questions.įirst of all, I need to correct a common misconception. As such, this first post will focus primarily on the backstory of GBA4iOS, and will be longer than what I’ll typically write. Eventually, this will be where I’ll post on a great range of topics primarily dealing with iOS Development, but for now I plan on using it to post updates on my progress with GBA4iOS 2.0. It’s become clear that I need a more centralized place where I can provide information and support for those who need it, which is why this website was born. While I’ve enjoyed watching my follower count grow tremendously, I’ve been having trouble keeping up with the ever increasing number of people asking about GBA4iOS. Exactly two months later, here are my new Twitter stats: ![]() By June 6 of this year, I had amassed a grand total of 268 followers. I created my Twitter account in February 2009.
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